null void beam stellaris. Steam Workshop: Stellaris. null void beam stellaris

 
Steam Workshop: Stellarisnull void beam stellaris  Your expanded tech mods have really

If you want more Stellaris guides, you can also Check: Console Commands & Cheats. It is absurdly effective against shields but highly ineffective against both armor and hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 3 Swarmer Missiles; 4. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. nope. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. I don't know if it's actually better than the other choices though. Jump to latest Follow Reply. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. Null void beams vs disruptors vs strike craft and missiles. The latter is usually more effective at taking down shields, if you can equip it. The latter is usually more effective at taking down shields, if you can equip it. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Small weapons have better tracking but lower damage. 9 that merges the various incompatible game rules and scripted triggers added by mods. Feb 26, 2011. Null Void Beam is 2. Null Void Beam: 6000: 2 Null Void Beam The Doorway. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. this is why. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. If Iroquois started the war then enforce peace on Iroquois. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. Burst them down. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ascension perks. TehJumpingJawa Field Marshal. 9 "Caelum" Release Date. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. 39x4? Also, I have a weapon that does 150% shield penetration. Obviously the late game tier is better. Will the null void beam ever be useful? Early game anti shield roles. • 5 yr. But combined with plasma, neutron or lances it is a really useful weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. thanks for watching and help da cha. 合成人 (Synthetics) 机器人产出: +10%. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Spamming 200+ of em pretty much melts things. *Archeoengineering should allow the acquisition of null-void beams. Galactic Surveyors. Late-game having all your weapons use one type of damage repeatable is very favorable, too. 4+] Created by Narvindar. Well, Null Void Beam alone is a terrible idea. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. The latter part is case sensitive, you can copy and paste that into the command console. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. The Large Null Void Beam only hits 90% of the time. 相关页面: 舰船组件. 5 Stellaris Tech Id List – J to P. 7 with a 200% boost so it averages 91. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. : The supermassive black hole in the center of probably every galaxy. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. ago I haven't tried the Null Void beam, but I had battleships loaded with. [deleted] • 5 yr. If you already have higher lvl laser/railgun, then dont start stuff. How about using null void beams on your ships and nothing else ? Reply reply. Researchers produce 0. Get Amino. 4. Stellaris @StellarisGame. It is absurdly effective against shields but highly ineffective against both armor and hull. The average damage is quite low (2. Mining drone lasers have no unique thing about it. They have inherent regeneration of 1% of their base health per day. 3. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. From personal experience, based on my Dory-level memory, post-3. Guardians. Go to Stellaris r/Stellaris. It's the "Null Void Beam". 3. Reply Averath Platypus • Additional comment actions. Enclaves. I would think it's a later gun tech because +400% shield damage. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. You don't need this mod if you onl. 50000. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. Related wiki The. Spaceborne aliens. Will the null void beam ever be useful? Early game anti shield roles. » See SMS short codes for other countries. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. ago. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. It's the 2nd best anti-shield weapon in the game, right behind the. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 3. To open the console, press ~ and then enter “research_technology (technology_id_here. Posadist_Girl • 2 yr. Gallery. Many thanks #2. I like to mix carrier ships and pure broadside battleships 1:1. Null Void is an extremely situational weapon. 1 Regular Strike. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Follow @StellarisGame. Null Ovoid is a RARE Slayer item obtained from crafting. I was spending my time researching and exploring new. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. 93 Badges. Also might perform 'slightly' better as anti-shield once you get into repeats. By the time null beam ships get into range- many shields will be destroyed by neutrons. They are extremely effective against armor and very effective against hull but highly ineffective against shields. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. 2. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 35 a day against armor or hull. Stellaris 50378 Bug Reports 30691 Suggestions 19085 Tech Support 2880 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Not sure if this is "meta" or. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. Burst them down. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 4 dps vs shields and much better performance vs everything else. Reply. 39 * 25% = 3. Related wiki Zherra. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. I don't want the other events really. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Question. Cloud Lightning Conduits: tech_space. Your expanded tech mods have really. 3424486444. Shields [edit source]. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Technology. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 5 Stellaris Tech Id List – J to P. . Rock Dec 7, 2022 @ 12:15pm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. #3. I got a tech that gave +400% shield damage out of it. as title saysStellaris Wiki Active Wikis. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 40. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Even with the artillery computer + launchers. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. It is weird in stellaris was the opposite. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Tenno use the keys, but they are mere trespassers. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. If you're going to go with artillery NL Frigates, give their small slot missiles. For most other of these techs, that is simply not the case. true. It. 111 votes, 40 comments. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. 4. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Autocannons are good on corvettes. The UNSA. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. Marauders. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. 158 Badges. Jump to latest Follow Reply. 3 Stellaris Tech Id List – C to E. I would think it's a later gun tech because +400% shield damageUnbidden advice. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Shields form the first layer of hit points of a ship. Null void beams vs Kinetic Artillery. If you go into the system-level view and select a colony. 211. Machinemaker726. To quickly find a tech in this list press ctrl + f and type in the techs name. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). 2. Null Void beams are actually good. Share to. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. Obviously, replace technology_id_here with the technology ID of your. All trademarks are property of their respective owners in the US and other countries. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). #4. I don't think so, null void beam is just better as your anti-shield weapon. as title saysNull Void is the greatest dimensional portal event in the game. All Discussions. Only I, Vor, know the true power of the Void. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. The Null Void Beam is an energy weapon that's good against. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. I'm wondering something, if no one knows I'll just find out myself with a friend. 4. Must use Rare Crystals to build. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. At 40 repetitions you have increased the damage by 200%. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 能源消耗:-26. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. Creating ships. Well, Null Void Beam alone is a terrible idea. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. Propulsion Proponent Proclamation. Into Stellaris? Join the community. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 4880804. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Replying to @VanayadGaming @HorathDrak. Tech administrative ai. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I'm wondering if I should replace my null void beams with the level 4 railguns. concentrated entropy beam. That or we already know all the meta and stellaris players steamroll all the aliens. Plasma or Lasers. ago. Is null void beam good? General. Null void beams vs Kinetic Artillery. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. #footer_privacy_policy | #footer. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. Toggle signature. [deleted] • 5 yr. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. png 52 × 52; 7 KB. Feb 13, 2019 @ 10:13am Problem is it's harder to get. Stellaris 2016 Browse game. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. Not that big of an issue. being ineffective at damaging either. now I'm making ships to defend. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. You're comparing an early-mid game tier weapon with a late game tier weapon. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. * Null Void Beam now has its own icon . 5000. You have 2 planets? You start with 3 freebies Reply. 9; 2; 2; Reactions: Reply. New info: There will be research poping out to increase dark matter output. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 4 DPS against shields, while an L-slot Null Void deals 53. It's a minor edit of the FX files. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. 052. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. All trademarks are property of their respective owners in the US and other countries. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. 1. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Wyndyr • 5 yr. Starfighters! [3. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. I'm wondering if I should replace my null void beams with the level 4 railguns. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. 4 Stellaris Tech Id List – F to I. Later you get a project to get more dark matter per portal job. 2 Ancient Macro Batteries; 3. 95 damage/day against shields, and only 13. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The objective is to expose them to field conditions before flipping the switch to make this. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. 234. 0. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 21. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. Getting traditions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. #3. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. r/Stellaris. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Belhedler. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. 1k. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. Dec 18, 2018 @ 1:32pm I need that. ago. 23 TopTheropod Democratic Crusaders • 8 mo. S. 39772. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. #3. If you're going to go with artillery NL Frigates, give their small slot missiles. Some content/events might be disabled without dlc. Masked Ermine. The crafting recipe is unlocked at Enderman Slayer II. ago. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. ago. 6 Ancient. 4. Also might perform 'slightly' better as anti-shield once you get into repeats. . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. com - Charter Arms "Chic L. Stellaris. Spaceborne aliens. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #footer_privacy_policy | #footer. Starfighters! [3. The Void Beam is also practically useless against Armor or Hull (-75% dmg). This is my attempt to sort out some things and get rid of confusion. 6 Technology List – Q to S. Join. Two autocannos and a plasma makes them quite good. 16. as title saysas title says406K subscribers in the Stellaris community. © Valve Corporation. 104. Tech adaptive combat algorithms. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. I just want the Null Void. Their military force is represented by the Solar Associated Treaty Organization (SATO). 7 Technology List – T to Z. We would like to show you a description here but the site won’t allow us. 0: Event fires every game I settle planets to any degree. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. and if you didnt have any shields their lasers were just cutting you to ribbons. Fleet setup should max out shields defensively, and ignore armour damage offensively. Same with matter disruptors. One hull technology gives corvettes. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Also, other opponents will have different defenses and that will effect what you should use on your ships. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. paradox pls fix. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 140. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). The Plasma then starts doing its work when your fleet may have. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. Obviously, replace technology_id_here with the technology ID of your. 3424486444. All codes for the game: The main list. 4880804.